All actions have three key parts to them. The motivation, the act, and then the consequence (the order in which these things need to manifest). Nothing happens without reason first, and nothing can happened without something being affected.
For the protagonist, these things are often (but not always) revealed in this order. The antagonist however, is the component of a story that moves it. This is something to keep in mind. In any narrative, the cause of the conflict is what moves the story. The villain always moves the hero. This is often why the villains are so much more varied than our hero, because the hero only acts in response.
Usually, the antagonist has these components revealed in a flipped order. The act comes first, then the consequence, and finally the motivation. The motivation last manifests in a tremendous number of ways. Often this is the 'bond villain speech', or the 'I have already won' speech. Or sometimes it is the tragic reveal, the villain only was doing this to save his people, or his love, or his children.
This is the basic premise that almost every narration ever written has followed. The conflict is started by the villain's act, then the hero is given motivation, then the climax happens as the hero acts against, then it is resolved, as the consequences are introduced (world is saved/world is destroyed, etc), and then the resolution as the villains motivations are revealed.
This doesn't have to happen just once, it can happen several times through a narrative. Even something as short as a movie can have it happen several times. The hero starts out in Arcadia, then the villain destroys it, then the hero fights the villain and fails, then seeks training, then comes back and defeats him, then the world is saved, and the villain is revealed for its true self. (In case you weren't counting, that example just went for the hero: motivation, act, consequence, motivation, act, consequence)
I use the term hero and protagonist interchangeably, which is a mistake on my part, as the main character is just as often not the hero. But I use that language because the tale of the knight defeating the evil dragon is so ubiquitous. We all have experienced a story of basic form and direction. We often have villain protagonist or anti-heros where the conflict is from dealing with themselves, in which case this formula still holds true. Their motivation is shown upfront against something within them that is causing conflict.
Either way, it is important to note, why is this the format? Why wouldn't we say, have the hero's motivation revealed at the end? Well because that wouldn't make any sense. Or it wouldn't be satisfying. It is a simple case of understanding human's empathic ability and the goal of art.
Humans have this amazing ability to empathize with anything. We can look at something, see how it relates to its environment, and analogize it into a state of being that makes sense to a human. From other humans, to paintings, books, animals, even inanimate objects (I once heard someone say a clock looked 'sad'). This is something we do, and many psychologist think it could be a reason for the existence of morality. They suggest we act with morals because we can feel the effects of what we do on others. We feel good when helping others because we feel the joy of help, or we feel negative when we inflict pain on others because we feel the pain inflicted on ourselves.
In fact, the lack of this ability is considered a mental illness, called antisocial personality disorder. And rightfully so. The lack of empathic ability can cause someone to injure others with absolutely no regard to the consequences. It can make someone do things without morals. Often these people are dangerous because they can think and act in ways that normal people couldn't even understand. I hope this shows: empathy is one of the key aspects of being a human. For everyone reading (assuming you are human), this is key to existing.
From here then, we say, what is art? Often the text book definition is something that tries to convey the human condition. What does that even mean? Lets break it down. We already explained how it can convey something, through empathy. But the human condition? What does that entail?
Probably because you already read the above, you are thinking "feeling emotion! Thats a part of being human!" Right you are, as well! A key part of our life is understanding emotions, when they should and should not be trusted, when they are appropriate, and why all of them are good and feel good.
But the other part, and perhaps the more important part, is contemplation. "Thinking", you ask? Sure that is a big part, but can it be the biggest part? Indeed it is.
Remember before when I said all actions are preceded by motivation? Where does that motivation form? The body is not something that moves with automatic function. You will it, as a person. You form these motivations through contemplation, even if you don't know it. Even emotions are preceded by thought. You only are angry at something because you perceive injustice. You had to define to yourself what you thought was just at some point. You get sad because you feel the pain of loss of something you desired, you had to think about why you desired it at some point. You feel cheerfulness from contemplating the brightness of the present and future, you had to figure out what desires are being fulfilled to keep you up. You feel happy from being excellent, and at some point you had to decide what you thought was excellent.
So we can see, art then, conveying the human condition, is anything that tries to make you empathize with the motivations and actions and ideas being presented. Art is trying to make you feel and experience the emotions and thoughts of whatever is presented. More simply it is trying to make you think and feel. But most simply, it is trying to make you think.
Notice I said motivations and actions, and left out consequences. Why is that? The reason is because you don't empathize with the consequences of an action. In fact, you can't really do anything to it, because it does not involve your thoughts. It involves the world acting back on you.
The consequence at the end is there because, in time, it is the last thing to be brought into existence. But in intelligibility, it is actually the first. The goal must exist first for the motivation to come into existence, then the motivation brings the act into existence, and the act brings the consequence into existence. This is why the villain moves the hero. The world must be in trouble so he can save it. Desire implies poverty, you can't want something that you already have. This is how the consequence moves the story, it had to be there first for everything else to start. I won't expand too much more on this point, as we are firmly into Aristotle's Metaphysics, and going further would derail us. Maybe in the future.
Now that we understand all this, what does this mean for the story above? It is how we understand why we read the story in the first place.
We start the narrative because the idea of the ending was presented to us. The consequence(s) were presented, and it gave us motivation, which let us experience action, to see the consequences, and fulfill our desires.
This is important to note, the consequences play on our emotions. A hero is powerful because we are given the consequence of villainy; pain and suffering or triumph and elation! We see these goals, and we are motivated into act. We want the hero to win. We empathize as he acts, as he fights. Then, when he wins, the consequence is presented, and we are fulfilled. We have the happy ending, we fill strong and good and vigilant!
A tragedy is powerful for this same reason, we see the chance of goodness in the protagonist. It motivates us to start, to go along with the journey, only for the actions to bring about the downfall of the protagonist, of us. With the consequence laid bare, we feel sadness and loss, because we valued the success of the main character. And this feels great.
A great story is one that can make you feel these emotions in all their intensity for equally intense situations. The most powerful stories of triumph are the ones that place before you the most humble of means and the greatest heights of success. But to do this, it must make you care about the humble hero, and it must make you value what is at stake. The most powerful tragedies are ones in which you care most about the hero, and see the greatest future, only to see it taken away. You have to have reason to value these things, you need motivation.
From here, we can finally see the things that make us care, are the things we hope to have by the end. We want to watch the story of a hero because we want to feel strong at the end. We watch a tragedy because we want to experience sadness. We watch mysteries because we want to feel clever. We watch chick-flicks because we want to feel loved (I had to throw this in there).
We can see that all parts of the story need to carry through. The motivation needs to be clear, the actions have to be defined by those motivations, and we need to have those motivations fulfilled or inverted by the end.
This is why people say a plot needs to be "coherent", or a scene needs to carry its own 'weight'. If a narrative has an action that is not defined by a motivation, it does not belong there. It is dead weight, it is useless, only there to serve as a detraction from the motivations presented.
Finally, we have the understanding of what a story plot is, we understand why we take part in it, we even understand art, and why we want it, and a little about what it means to be human. Most importantly, we now know what makes a story excellent.
So then, how does this apply to Mass Effect? (Fair warning, there will be spoilers)
The series as a whole is perhaps the greatest example of how every single one of these things is done to perfection, except for one part (and I think you know what part I'm referring to, it's why I'm writing this whole thing). I use the word perfection here in no light matter. I have never read, watched, or felt any narrative to be its equal. I think this is because of the nature of the medium. No where else can you so actively take part in something that has so much immersion, connection, and realism. This is simply it. I would even argue that it is greater then the greatest things ever written. You simply cannot interact (empathize) with a book in the same way you can a video game. I know this is heresy to people of literature, but it is a simple fact. Books can never interact in the same way as a video game can. I would actually like to stop calling them video games, they are way past the definition of a game. I don't know what I'd call them, but many are not games anymore.
This game starts out the most simple of motivations, the desire to stop a villain. Saren steps onto the screen and moves us into action. We understand who we are, Shepard, and we take action to stop him. We are then reveled by a beacon, a light thrown into the future, that this is part of something bigger, giving us new motivation. We move forward, always one step behind him. Doing something we think will hinder him, only to see the consequence of it not, but always something is revealed to give us more motivation, the stakes are raised higher, and more motivation is given until we are brought to climax, the stakes are at the highest, the galaxy and all life could be destroyed. Finally, we defeat him and the reaper behind him. We are given what we desired at the start: the consequence of success, the triumph.
But we aren't done, Shepard is killed, and then brought back to life! the reason being that a new race is killing humans covertly, and no one is willing to help. We are presented the consequences of success, and the saving of lives, or failure, the end of something we cherish. And we go forward, with more acts (recruiting a team), more consequences, and more motivation . We are brought to climax again, this time taking the fight to the aliens base. We destroy it, and are rewarded by the delivery of emotions, we feel strong and resolved! We also feel sad from loss we suffered. Both strong and enjoyable emotions.
I'd like to take a tangent here and explain why I keep referring to sadness as a pleasurable emotion. The emotion itself is painful, in all its forms. But this is where it is important to note the different levels of your being. The reason you are drawn to a tragedy is because you want to feel the painful emotion in a context that is appropriate, so that you know you are feeling correctly. You want to feel sadness in the way it is meant to be felt, with proper loss. Many times we may feel emotions and realize they were inappropriate or of the incorrect magnitude. But a tragedy or narrative can present to us situations in which is it clear we should feel sad. Thus, when we feel sad, it feels good, not the emotion itself, but the fact that you are being as a human should be.
So here we enter the third game, and marvelous it is. The stakes are built on top of the last game, everything that was true then is true now. Reapers have hit earth, and they are hitting every other race in the galaxy.
This matters to you. This matters in ways that you may not have been aware of.
Do you know why mooks are faceless? Why the villain often has an army of identical soldiers? It's because the narrative doesn't want you to get attached. It doesn't want you to start identifying with the villain, thinking "Is the hero slaughtering people with families? Individuals with individual lives and interest?" No, the narrative wants you to understand that these people are terrible, they have no self identity, they have sold out, they are nothing that is similar enough to humans to empathize with. The goal is avoid empathy.
Many times, the fault of a story will be raising the stakes TOO high. It will put things at risk that you do not value. When the time comes for the consequence, you are given something you were not motivated for. "Yes I saved the world! A world I had no care for." Or the goal of saving a princess we don't care about, often in the form of the hero's wife or family. We call those bad stories or poor writing.
You have been traveling around a galaxy, meeting and taking part in dozens of cultures, seeing dozens of planets, and creating relationships with dozens of people. You talk to random passersby, hear their stories. This isn't a galaxy painted with faceless people and planets. These are real planets and real people, you know, you saw all of them, and you talked to all of them.
You aren't just fighting for an ambiguous galaxy with people you never met. You are fighting for everything you have grown attached to over the last 40-60 hours (at the start of ME3, but more like 60-100 hours at the end). Obviously you didn't play those hours straight. Maybe an hour a day? two hours? four? At four hours that’s a month long period of something you do every day. Heck, you don't even interact that much with some people in real life.
The stakes are high, and they only get higher. You forge new alliances, create new friendships, allow life to be breathed into new races even. By the end of the game, the stakes are higher then anything that could possibly exist. You are attached to every planet, every person, every race, every ship that sails the dark sky.
If we want to talk motivation, I don't know what else you could add.
You have committed thousands of acts, each one with powerful consequences. Each one creating more motivation. All this underlined with incredibly fun gameplay mechanics. This is also important to note. Ever watch a movie that had a great message and really made you think, but was just plain old boring? Same principle here. It is the lowest factor in terms of art, but it is pretty big in terms of motivation (even before Saren moved us to save the galaxy, why did we buy Mass Effect? Cause a bunch of people vouched that it was pretty darn fun).
Which let's us get to the ending. We are battling across earth, all our resources dumped into this. We fight through the streets, lose friends by the moment, say our final goodbyes, each of them talking about what we will do later (giving us our ultimate motivation, we want to see our friends again).
We take out a reaper on foot, with a fight so intense you don't think you can make it. then you get to the beam to take you to the citadel, another reaper shows up! It's a mad dash across open ground. If just one of you can make it, everything you have ever worked for will be yours! Your friends are being obliterated around you while you are just narrowly dodging death. Suddenly, you are hit. For a moment, your stomach drops, are you to be given a tragedy? The feeling of losing everything you wanted? But wait, you get back up, you are crawling towards the beam, and you make it. You teleport up, and yet the story continues, you meet up with your old mentor, you meet with an antagonist who has been moving the story along, you talk to him, convince him his ways were wrong. You finish this final confrontation. And you activate what is supposed to be something that ends it all.
And then...things get strange. You are teleported to a new area that you don't care at all about, to talk to something you didn't even know existed, and told new consequences that have no relationship at all to every act you have ever taken. Then you make a choice from a set of choices (that have no act, you simply choose by walking one way or the other, the only way it could have been less action is if it was chosen from the dialogue wheel). And then, the final acts are committed, you destroy the antagonist of the entire series.
That is it.
This is where the entire thing falls apart violently. There is no consequence. Even the final scenes are act (the destruction of the reapers). And the consequences we are given have no connection to the motivations and acts we empathized with. (We are instead given a scene of our crew flying away, an act we have no sense of its motivation or even how it got there, and we see a scene far in the future of interactions between two characters that did not exist whatsoever in the plot).
Many people have said that after the game ended, they felt physically ill. For good reason. Have you ever had to bottle an emotion? Felt angry at someone, like a parent or teacher, but you said nothing because they had absolute authority? Or how about feeling sad about something that others thought was worthless, so you hid it as to not appear weak or defective?
This game, this story, which I have already claimed to have no equal, must present us a level of emotional connection not seen in any other work or felt except in the realm of life. Can you imagine then, what it would be like to not have these emotions released or validated after building them for so long?
You probably can, because you played and finished ME3.
The ending in content itself was not bad. The theme is a strong one, that has its roots of explanation deep in ancient philosophical ideas (the idea of your own action moving you away from the good). The concept that you can create something that will destroy you, and the idea of the inevitability of it (that you will always destroy yourself). It wasn't even delivered poorly. The dialogue was clear in its meaning and the voice acting was great and the spectacle was amazing. Even the consequences we are given make sense (I mean, c'mon, if all that happened, I'd expect people to be talking about it as legend thousands of years later).
But we simply were not given the consequences that we originally set out for.
I mean this on the meta-level. We started this because we wanted emotional resolution. This does not mean we wanted a 'happy' ending. But we wanted to feel.
I don't want to rag on Bioware, after all and as you can clearly see, I have a level of respect for them that I have for few. But this was a serious dropping of the ball. A happy ending would have been seeing us triumph, a tragedy would have been us failing by our own hands. A bitter sweet ending would have been triumph, but at the cost of all we cared about. There are a thousand ways they could have taken this that would have been emotionally fulfilling. A thousand ways to fulfill our meta desire to experience emotions correctly.
But instead we are given no consequence. We have motivations that cause us to act, which is how we built up this emotional expectation. When our actions fail to give us ANY consequences (good or bad), we have a term for that, its called frustration. It is not an emotion, but a state of being. In fact, it is the very opposite state of being that is being human. Being frustrated is the antithesis of existing.
Let that sink in.
We do not do acts and expect no consequences. Even when we do an act at some goal, and fail, we still get a consequence. Frustration is the absence of EVEN FAILURE. The sick feeling people got was utter frustration at there not being more gameplay, more narrative, to either explain what they just saw, or to fulfill those original motivations. People are upset, not because there was no 'happy ending' as Bioware seems to think, but because there was no ending for most of the story. If we can enjoy sadness on a meta-level, this is because there is something above emotions we feel as pleasure. In this same way, there is something above emotions that we feel as pain. This is frustration.
Frustration is actually worse then simply missing out on empathy. If a narrative fails to build empathy, often time it can get by on simply being enjoyable. An interesting book, or a funny movie, or an action packed game. The story fails to build empathy, so it creates indifference (the absence of empathy). But it is still enjoyable. With frustration, it is the denial of your empathy. This is an important distinction to make.
You didn't hate the ending because it made you feel sad, or angry, or cheerful. You hate it because it frustrated you. It stopped you from feeling as a human should feel. Made even worse, because it did such a great job of making you feel as you should for the last hundred hours. It brought you in and showed you true art. Then denied you the reason you played at all.
There really is not much more to say. I originally wanted to start out to explain that it is not that the fans want a 'happy' ending, but that we wanted an ending that was related to the story we have been experiencing. I wanted people to know why they felt the way they did, what they were being denied, and what they were expecting.
But most of all, I wanted to explain it, so that this wasn't simply another rant, but a full explanation, right down to the reason we started it at all, so that people can have knowledge, and not just opinion. This is the "why" to all the "what" people have been complaining about. I know the internet is a harsh place so I fully expect people to disagree with me vocally and violently, but either way, if you got this far, thanks for reading, it means a lot.
Thought provoking I hope you emailed a link to Bioware and posted a link on their forums. Thank you for this. I may not have enjoyed the ME3 ending but then I would not of had a chance to read this.
ReplyDeleteThis is a brilliant explanation for the feelings we have all been dealing with.
ReplyDeleteAn excellent excellent read. You hit it dead on.
ReplyDeleteThis is... I can't put it into words. Amazing. Incredible. So accurate it isn't even funny.
ReplyDeleteAll I can say is, amazing job. I will be passing this on.
As Paperback Hero said, thought provoking. I really enjoyed it, so thank you for writing it.
ReplyDeletewow....
ReplyDeleteyou expressed this in ways I never could have.
Bravo, and thank you.
Thanks for putting this out where folks can read it.
ReplyDeleteExceptional analysis. Bioware and the rest of the fans should read this.
ReplyDeleteIt is thought provoking. It gave me some idea to why I felt this way. I knew it was an innate response but had no idea how to put it in words. Thank you for a wonderful post and I hope that you did send this to Bioware to show them why they failed.
ReplyDeleteI love you and I love this essay. It's getting a lot of attention on the forums.
ReplyDeleteI thought I was the only person who got physically queasy from thinking about the end. It literally makes me sick.
Well that certainly explains why i was feeling so frustrated not to mention confused and depressed for quite awhile.
ReplyDeleteGood article/blog. Well worth reading.
I was a bit intimidated by the length at first but reading your whole piece definitely was a worthwhile endeavor. The ending was in many ways more rewarding then ME3's.
ReplyDeleteI've been struggling to put to words why I now hate Mass Effect but you summed it up well with a technical knowledge and eloquence I do not possessing. I know hate is a strong word but the story of Mass Effect was so engrossing and had such a heavy emotional impact throughout, just to have the destination prove the entire journey pointless, that I can't help but continue to feel strongly.
Thank you for taking the time to write this.
ReplyDeleteI found it to be insightful and it did indeed help to clarify the "why" to the feelings I had after finishing this otherwise amazing series.
I remember the first two things I thought when I first saw the ME3 ending. "That makes no sense." and "That was WRONG." Not immoral 'wrong' but does-not-belong 'wrong.' Then came rage. Not sadness or bittersweetness, but rage. I had been wronged. Fooled. Cheated.
ReplyDeleteThis post is very helpful in understanding where my intense rejection of that ending is coming from. Another long post on BSN also helped described the wrongness of the ending as mistaking Shepard, perceived by most players as an epic hero, for a tragic hero in the final moments and forcing that portrayal on the player, stripping them of the power to define Shepard's character which had been in their hands up until that final scenario.
Hey, if you don't mind I think I'll be translating this to french so my fellow people who can't read english can still benefit from this wonderful text ;)
ReplyDeletetrex, there is a google translate bar at the top, it might not work that well, but did you give that a shot? here is a link for you
Deletehttp://translate.google.com/translate?sl=auto&tl=fr&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.themetagames.com%2F2012%2F03%2Fwhy-you-enjoy-art-and-one-problem-with.html
Yeah, I did try that, but honestly the result really isn't doing justice to the quality of the text ^^
DeleteExcellent job on this article, you articulate this better than I ever could have. I finished the game last night, and I had the same sick feeling.
ReplyDeleteYou're right.
I didn't need a happy ending. I could have watched Shep & Anderson die right there, with the best seats in the house - firing some neat McGuffin to blow up the reapers (or something). Even with some tragic deaths thrown in, it would have been an end that related to the countless hours I spent, labouring over the decisions I made throughout the game series.
I would have had closure.
Now I only have this gnawing feeling, as if I have missed something important and I just can't put the pieces together.
You are some kind of literary-wizard-hero god-man among men. Is it Felix? Seth? You might like this guy I know who teaches script writing at the Art Institute in SF, but that's entirely a tangent.
ReplyDeleteEvery single person who has anything at all to say about the ending should read this in its entirety, regardless of their position.
I should also mention, that there is some kind of chance that the ending was a hallucination of some sort, and the "real" ending will come in DLC next month.. At this point is is nothing more than a rumor, a conspiracy theory that has spread like wildfire through the BioWare forums. Maybe it is only people trying to rationalize what was, in reality, a truly terrible ending--THE ending--and trying to comprehend how BioWare could fail at the last moment on such a fundamental level (especially after SUCH a good narrative up until that point). Maybe they're only reaching out to each other so they can feel ANYthing other than frustration (sympathy, understanding, resolve to stand united, etc.). We reach out to others in times of shared need after all.
I'm not sure if you even realize what it is that you have done here. You have just provided a means of psychological and emotional healing for the broken masses, the depressed and confused, the angry and even fearful. And you have done it in a coherent manner. Your last words are "if you got this far, thanks for reading, it means a lot." but I believe it is we who should thank you because I believe you have done something that means a lot more.
So much of the incoherent frustration and vitriolic rage (whether properly or improperly directed) on the forums right now is coming from a lack of understanding. People know on a subconscious level that the ending is WRONG. As Anonymous above said "Not immoral 'wrong' but does-not-belong 'wrong.'" This article gives us closure because it gives us understanding of the WHY behind what we are feeling. Maybe not closure on the actual story, or closure on what the heck happened at BioWare to cause this.. ah, "event," but emotional resolution that comes with understanding.
Even if the conspiracy theory turns out to be true and we get "the real" ending [or if there was no other "real" ending but the massive outpouring of fandom rage, as blinding and searing hot as the liquid white fury of a billion type-O stars, causes BioWare to release a new ending anyway] then the article helps us to cope in the interlude.
---
And now for something totally different!
The same Anonymous above said "Another long post on BSN also helped described the wrongness of the ending as mistaking Shepard, perceived by most players as an epic hero, for a tragic hero in the final moments and forcing that portrayal on the player, stripping them of the power to define Shepard's character which had been in their hands up until that final scenario."
If said Anonymous person should happen to come back and look at the comments again, could you link that thread? There are literally hundreds, possibly even thousands, of new threads being created daily on the forums now because of the terrible ending so I don't know if I can find the one described but I would like to read it. (Seriously, it's crazy. A new thread at the top of the page can be pushed down to page 5 in literally only a few minutes at the rate people are making new ones or responding to existing ones.)
http://social.bioware.com/forum/1/topic/355/index/10022779/1
DeleteI am not that anonymous, but this is the thread he/she was referring to.
( stands up and start to clap hands with approvement)
ReplyDeleteOh right I forgot I also wanted to mention that it's a bit of sad irony that we wouldn't be able to read this wonderful bit of writing here if it weren't for the fact that the ending of ME3 wasn't written so terribly.
ReplyDeleteYes, an ending would have been a pleasant addition to the game. "Lots of speculation" is an opposite of a script.
ReplyDeleteI should like to add that one of my captcha-words for posting the earlier comment was "unjoy".
ReplyDeleteI am very grateful for this post. It excellently sums and explains why I felt like I did after finnishing Mass Effect 3. I suspect that Mass Effect 3 and why it failed will eventually become required reading for all future Game developers.
ReplyDeleteThat was freaking genius. Everyone who's played and the whole dev team should read this.
ReplyDeleteThank you for this article. It really helped me understand something about myself and my feelings. You have written down what was known to me before (on some unconsious level), something I have not verbalized, though.
ReplyDeleteDo you have a degree in psychology by chance? Just curious.
ReplyDeleteThank you for taking the time to psycho-analyze us as players, and Bioware as the "non-fulfillment entities" they are.
Great insight into what is possibly the biggest ball-dropping by anyone in story-telling in known history. Ok, in the last 40 years anyway. I hope Bioware/EA realize what a blunder they've made and fix it. I don't necessarily want a happy ending either: just make it real, and final, and true to the characters. Give us some closure and make it *right*. That's all I ask.
Baramon
This read was brilliant! Nothing else to say.
ReplyDeleteThank you for this!
ReplyDeleteWell spoken.
ReplyDeleteThank you.
Great read, thanks a lot. It's like my thoughts have written them themselves.
ReplyDeleteAwesome article!
ReplyDeleteF**U Bioware
Vitriol at Bioware does nothing for the cause. We do not and should not hate Bioware. They gave us 2.95 wonderful, amazing, fulfilling games. Remember that they are capable of making things right. Be angry, be upset, hold the line.
DeleteBut don't hate. Hate gets us nowhere.
Here here.
DeleteThe article perfectly expressed my feelings at the end of ME3. Not happy, not sad, but...empty.
ReplyDeleteYou describe absolutly perfectly why we are upset at the ending in a very well thought out way that qualifies it more as fact than just your own opinion.
ReplyDeleteAbsolutly brilliant.
Thank you
Thank you for, what I consider, excellent insight into a complex situation. So many of the debates raging right now about "The Ending" have locked onto the "happy vs sad" aspects, which I agree with you, completely miss the point about what causes our "frustration" with the ending. Another excellent explanation can be found here : http://social.bioware.com/forum/1/topic/355/index/10022779/1 : I think this person explains what technically went wrong with the story whereas I feel you explain what emotionally went wrong with the story.
ReplyDeleteI am such a friggin scientist... *skip to the conclusion*
ReplyDeleteI read the rest later. promise!
Wonderful explination of the origins of frustration with the ending. I would be curious to see your take on how it could be corrected.
ReplyDeleteIf DLC was to be released, what do you see as the best resolution to the story of ME?
Thank you for an enjoyable and eloquent read. :)
This is an excellent "paper" on why people are so angry at this game. It is also something that developers should study carefully to maximize the gaming expericence (in case they don't already know this). Because let's face it, if it moves us it'll sell more copies, DLC and other merch.
ReplyDeleteFrom a personal point it's good to have someone put my feelings in perspective and read an explanation to why I reacted the way I did.
Kudos!
// Caroline
I'd like to reply to someone who made a post (I didn't post it, it was way too long) about how this model of narrative no longer applies to modern literature. He cited Kafka, and I must say, while I have not read much, I did read his Metamorphosis.
ReplyDeleteIn that novel, the main character is transformed into a bug, only to be shunned by his family. The novel is about the conflict he has with his own desires, with how his family acts towards him, and what he should do.
It should be quite obvious, but the tension rises throughout the book in the exact same motivation,act,consequence manner I spoke of. His transformation gives him motivation, and he trys to hide it, only to fail. He tries to overcome his family in their hate for him (which appears to be because he is a bug, but like the narrative above, as an antagonist, their motivations are revealed last), only when he fails to do so is it shown that they hate him not because he is a bug, but because he was a scumbag when he was a human. His internal dealings also follow this, in a sort of parallel narrative where he develops motivation, acts, and deals with the consequences of making claims about himself to himself.
If you want to argue, don't be an asshole, just say what you want, and people will have the dialectic argument i'm sure you desire.
Amazing job on this, excellent read. I remember when I finished ME3, just feeling emotionally empty. I walked away, I didn't know what to think of it. I felt a bit sick, and depressed.
ReplyDeleteThe next day I was just angry, and for the next few days afterwards. How did this manage to happen?
Now I'm just in the despair stage. I hope bioware will fix this, the series and its fans deserve a resolution.
I think the comment form ate one of my posts. :(
ReplyDeletei found it, i think because you posted multiple times blogger marked it as spam, fixed it though :)
DeleteWoot! <3 Wow that was really a wall of text for a comment. XD
DeleteAlso I believe that thread Anonymous was referring to was this one (this article is linked numerous times there):
http://social.bioware.com/forum/1/topic/355/index/10022779/1
Yeah, this actually made me happy because you were able to explain to me why I was feeling how I felt... I absolutely did feel completely frustrated immediately finishing ME3. I didn't understand completely why I felt sick, and this made me feel even more frustrated. I felt like there was so much I wanted to say, or even feel, but I couldn't. I then woke up the next day feeling depressed, and it was seriously almost like going through the mourning process, I think because I was mourning the fact that my most beloved series had not only come to an end, but.. in fact, had ended with no satisfactory ending.
ReplyDeleteThis read was definitely worth reading. I applaud your ability to flesh it all out like you did, to allow us to understand what had happened to us, and how/why it applies to such an awesome piece of work such as Mass Effect. I do hope they can add to it. I was hoping Mass Effect would be the Star Wars of our generation... As it stands for now, the ending is the only thing stopping it (in most people's opinions, at least).
This should be the rallying cry for all of use who were left feeling empty at the end of Mass Effect 3. It is put plainly and with clear reasoning to back up the argument.
ReplyDeleteThe last 99 hours and 40 minutes of Mass Effect have been brilliant, wouldn't change a thing. Only now at the end of the road do we find dissatisfaction rampant and our grand finale is off key.
Thank you so much for writing this! I finished the game last night and I've been in a sour mood ever since. It's nice to gain some insight into what I'm feeling, but it's also nice to see I'm not alone in feeling this.
ReplyDeleteThank you for articulating this so well and for taking the time to write all this. For me, it helped explain why I felt so awful after the finishing the game. I never get worked up like this over 'games' but for some reason the ending in ME3 literally made me sick. Your article helped pinpoint why even days later I feel weird about it. It's great to finally be able to understand the why and this gives us a great resource to send people to when they don't understand why so many of us are so frustrated with the end of our beloved Mass Effect. Well done!
ReplyDeleteYeah, it is very good essay, but all things you are talking about takes place, becouse you are too much emotionally connected with this game. Yes, this is only a GAME people; great, brilliant, giving many emotions, but only a game... Your expectations were just too big. I agree that BioWare made many mistakes, such as "teleportation" of characters that were with us in last mision, but the idea of ending for me was brilliant and shocking, realization little worse, but i accepted that.
ReplyDeleteIt is only my personal opinion, but your essay gived me 'food for thought' too ;)
PS sorry if my english isn't good enough ;) I understand everything I read, but I can make some mistakes when i write ;)
Yes, it is just a game, but it's also a narrative, and one that most definitely transcends the "just-a-game" medium by becoming more than just a narrative, too. Expectations were high because the quality of that narrative has been extraordinary, earning it some very high praise by literature and game critics alike, not to mention the fans.
DeleteA lot of people do like the ending, even love it, but it doesn't mean it wasn't poorly done - which is also not to say that it wasn't done well. There are aspects that were exceptional, others that were not, and there are various different schools of thought on the whole situation, but Mass Effect was never "just a game." Pong is "just a game," and so is Monopoly.
The thing is, I have to agree with the author of the article's point about this no longer being just a game. If we're going to call it "just a game" we may as well call even the most moving and emotionally connecting literature "just a book", or the most emotionally evocative motion pictures "just a movie".
DeleteVideo games started as "just games", once, long ago. Many things offered are still "just games", but I think I understand why the author wishes there was a better term than "game", because while you can play things on an XBox or a PC that are nothing more than tests of player skill, there are also deeply emotionally engaging pieces of media to be had, no less worthy than more traditional forms.
Great article! Describes exactly how I feel... :/
ReplyDeleteGreat article. And you're right. It's the frustration that we didn't really get anything that has everyone so active at the moment. I would have preferred an ending in which the Reapers won, everybody died and the cycle continued, as long as it wasn't so disconnected from the rest of the game. It would have made more sense, and it would have felt more real.
ReplyDeleteYou have successfully explained to me exactly what i've been feeling ever since i completed the game.
ReplyDeleteI cannot rate this piece highly enough. Furthermore, you are right.
For all the "logical" reasons (massive plot holes, etc.) i tell myself about why I dislike the ending so much, I now realize this is the exact reason I have been feeling so frustrated (which is the exact word i have been describing myself for the past week).
Thank you for this little piece of enlightenment.
yea this is really great. The only term I was able to come up with in the forums was "payoff" (or in this case, lack thereof) to describe the problem. You can see how that isn't as convincing an argument as what you've written. lol
ReplyDeleteThank you for this article, it has cleared my head and made me feel better.
ReplyDeleteI think I'll write a more detailed response when I'm back home, but I think the post could benefit from major editing. The ideas were there, but I feel like some parts were rather pseudo-intellectual and detract from the amazing scope of this piece. I want to offer constructive criticism... But I also want to thank for for the overarching ideas presented. With some tightening up of rhetoric, this article may become a huge resource to the movement! Thanks :)
ReplyDeleteI'm going to assume that, because your tone doesn't imply insult, you are using the word 'pseudo-intellectual' incorrectly. The meaning of the word would imply that you think I am not qualified to talk about these things, or that I simply and discussing these things simply to try and impress others. Like I said, you seem friendly, so I will assume you weren't trying to insult me.
DeleteIn case you are wondering what most of this is based on, most of it is based on Aristotle's Ethics, Poetics, and Metaphysics, Sigmund Freud and his contemporaries, along with various studies of narration, most relevant is Freytag's Technique of the Drama. If you wish to debate any single point, you will find me with ample expertise, perhaps even enough to convince you.
But I must tell you, I chose what I wrote so that everything you need to understand is here, and anything that is not axiomatic is self evident from the standard human experience. If you like a lot of the content, feel free to post this somewhere else, with criticism attached, or even write your own piece. But regardless, I won't be editing this in any major way (I was intending to change some of the language of hero/villain and protagonist/antagonist, I now feel that any help it could provide someone from familiarity of language is not greater than the loss from less precision in ideas).
So either way, thank you, but I won't be changing anything. Too many people have emailed me telling me how much it has helped them with things not even related to mass effect or the ending. It just got them to start thinking. And really, what more could I want?
Thank you, dear writer, for articulating my biggest point about the ending. The words don't always come to me easily, but I'd like to say that everything I read here reflects how I feel, even though I cannot express myself in any way more articulate than grunting and gesturing.
ReplyDeleteBrilliant - thank you so much for this. You articulated exactly what I've been feeling better than I have been lately. I'm going to tweet this out to my handful of followers / friends, and hopefully they will do the same. Anyone who feels the way we do needs to read this.
ReplyDeleteThis is interesting, as it helps me to understand why people didn't like what I found to be a brilliant emotional release of an ending. I think my game was about Shepard struggling to reconcile a fundamentally broken universe, not about being a military hero, a leader, or even a lover or a friend. The difference in perception as to what the games were about I think really affects how the ending would have come across.
ReplyDeleteFor one thing, I wasn't looking for absolute control over my ending, because there never was any expectation given of that level of control or interaction. Game one ending choices: Kill Sovereign - no choice. Game 2 ending choices: Destroy base or save base (and really the suicide mission is just a reload save and try again thing) - in fact I felt the ending to ME2 was weak because it didn't address *any* of the big issues in it's binary choice, and really there was no choice there at all. Paragons destroy, renegades don't.
ME3 gave you these 3 options, more than either other game, and each of them had massive universe-changing consequences. When you are forced to choose, every single choice you'd made up to then, every character you'd spoken to, every race you'd killed or kept alive, all of that comes back. The chance to contemplate Shepard, herself, the person you have made her, and try to see what her final choice would *have* to be after all 3 games? That was awesome. That was exactly what I was looking for.
As for motive, act and consequence, Shepard had spent three games developing her motive. Her final act was her own sacrifice and the consequence, yeah, could have been explored a little more, but Bioware tried to edge away from the prolongued cheesy ending, and I still cried (still cry in fact) when I think of Joker and EDI.
It's interesting, as I say, that people have such different outlooks. I would love to know what other people thought the game was about that it didn't fulfil their criteria? That's not a sarcastic comment or anything, I'm really very interested to know how else I could have perceived this sci-fi epic.
I think for a lot of people it comes down to the last choice not actually feeling like a choice...not really. From the faulty logic of the StarGodKid that we have disproven by our own actions in this very game, to the ideas that are embodied by each choice (galactic eugenics, mind control, and outright genocide), everything feels wrong about each supposed "choice". Furthermore, it seems extremely obvious to many, many players that I have seen that the Shepard that had made a career out of defying authority when it counted would never agree to such nonsense. And yet, within the game, suddenly we're not allowed to have Shepard even try to defy the StarGodKid. Instead, we're forced to simply accept this thing's word as absolute...yes, the word of the thing which created and controls the things we've been fighting for 3 games and 100 hours of gameplay.
DeleteIf Shepard had been in a situation where it made sense for her to be forced to accept these options, it might have made more sense...but she wasn't. She could have said "I reject your faulty logic. We'll stop you. On our terms.", but she didn't.
If an extremely obvious choice is eliminated for no particular reason, it cheapens the other choices.
My Shepard was trying to save the galaxy. I never saw it was "fundamentally flawed," never perceived a need to "reconcile" it. From my character's perspective, the galaxy was full of hope and potential.
DeleteME 3 was filled with validation of that hope, and realization of that potential. United by a common threat, the peoples of the galaxy had set aside their prejudices, forgiven ancient transgressions, and stood shoulder-to-shoulder to form an "us" with those who had always before been an "other." There were pitfalls, small failures that served to outline and emphasize the greater success. It was glorious, captivating, epic.
By the end, Shepard was focused on one thing: preventing the Reapers from destroying 'our' galactic civilization, culture, and people like they had to the Protheans. There was a feeling of hope: even if the alliances I formed didn't last, there would always be the realization that they had existed-there could no longer be an argument that we could not work together, because we had. The Galaxy was poised on the brink of a golden age, if we could overcome the Reapers.
That wasn't possible.
None of the available options at the very end provided salvation to the galaxy. Instead of a golden age, a dark age was upon us with the destruction of the relays. Why was this necessary? Shepard couldn’t even ask or argue.
"Save the galaxy" as a goal was discarded. Shepard's failure to realize it wasn't even acknowledged, much less given the closure of a tragic conclusion. Instead, it was replaced by a different conflict by the "Catalyst."
Much has been said, often with foul language, regarding the Catalyst. I didn't care about it as a character, did not sympathize with its perspective, did not care about overcoming or defeating it. No interaction between Shepard and the Catalyst would ever engage me on an emotional level. In a way, this made it the perfect voice for the conflict with which my "save the galaxy" motive was replaced.
Organics versus synthetics, created versus creator. This was "revealed" to be the conflict of the Mass Effect trilogy at the very end. The obvious problem is that it wasn't. This conflict had been initiated in the 1st game, become much more nuanced in the 2nd. In the third game, it came to a head in the story lines involving Legion & the Geth, and EDI as a member of the crew and her relationship to Joker. Those stories were very well told, offered a broad range of outcomes based on player choice, and resolved the matter to my complete satisfaction. I achieved closure. This unit had a soul, Jeff had a girlfriend. ME3’s ending didn't just invalidate Shepard's quest to save the galaxy, it also invalidated my closure-every decision I made regarding the Geth, every encouragement I offered to EDI, any satisfaction I had about EDI's integration into my crew or the Geth's participation in galactic culture fighting at my side, was invalidated. All of this took place in moments, with a few words from the Catalyst. Shepard could not argue, question, or persuade-the entire universe changed retroactively, without any participation from me.
Three options: to destroy all AI, a betrayal my friends and allies; to control the Reapers which I had just argued shouldn't be done even if it was possible; or to turn every living thing into a machine hybrid, the horror I had been fighting against the entire game. The Catalyst says that the way to end the eternal conflict which I had already ended was to turn everyone I was fighting for into a husk, marauder, banshee, etc., which my friends had made clear they would rather die than become.
And I can't even argue about it.
I hope this provides some insight into my perspective. I appreciated reading yours.
All I can say is you wrote beautifully how I feel. I never could have articulated it as well.
DeleteThis comment has been removed by a blog administrator.
ReplyDeleteExcellent points, however I wonder if you could reformat the structure into a more conventional essay-format of Introduction>Body>Conclusion and send it to BioWare as a formal, constructive literary critique. Though I think the style of writing you chose is perfect for blogs and fun to read, the main points and issues are not clearly defined until somewhere in the middle, and this is a relatively long critque, so it may lose some of its punch by the time someone at BioWare reads it. I won't insult your intelligence by giving you suggestions as to how to reformat into an essay, I'm sure you know full well. Anyways, great work :)
ReplyDeleteYou know, I was debating with myself to do this at some point. But the only problem with that for me was that, I wanted more freedom in being able to bring in ideas that were not related to each other, and the nature of how many major topics there were would have had me write essentially the essay backwards from how it is presented now.
DeleteThe problem for me was that, humans have this attribute where they tend to remember more of what happens at the beginning and end of an event. If I started with a more conventional essay, I just don't think I could have organized so many ideas that were not directly related to each other. The essay would have been too long to a point it would be better to break it up into several different ones.
That said, I guess I could just write an introduction and the rest is a series of body paragraphs that flow into each other pretty well. But at that point, I am treading dangerously close to 'wasting peoples time'. I don't need to tell them what I'm going to write about, I'm just going to write about it. If the goal of the intro is to give the reader an idea of where the paper is going, then I've successfully done that with the title alone (you know its about mass effect).
Also I don't think this is a critique about ME3 as much as it is really a write up of the players reaction.
Thank you for the support and kind words,I am pleased that others are enjoying this so much, I shall contemplate this more so.
o/
Brilliant. I've never been much good at describing my thoughts on things, but this literally describes perfectly everything I've thought since finishing ME3.
ReplyDeleteThis is an absolutely superb post. I hope that it has been brought to Bioware's attention, because I think it absolutely nails the problem.
ReplyDeleteWonderful article. Loved reading it, from beginning to end! Thank you so much.
ReplyDeleteVery well written and very insightful.
ReplyDeleteI had been trying to work out why I care about the ending of Mass Effect 3, given that I've not played the games. I've been looking at gameplay videos and the like, and this looks like a series of games I'd very much enjoy. But there had to be more to it than that, and I think this essay gets at how effective this narrative form can be.
Human beings are creatures of narrative. We understand our pasts, and our identities, through constructing and reviewing and revising narratives about ourselves. We invent simple narratives to describe simple actions we want to undertake. We invent more elaborate narratives, and compare them, and share them with others, in order to make plans. New social movements depend upon new narratives.
That's why we love stories -- they provide us with new ways to reinvent ourselves and our world. And that is why this new form of narrative is important: it has the potential to greatly expand our ability to imagine and compare new narratives. It isn't just idle amusement; it is one of the defining inventions of our time.
I'd like to quote from a Seinfeld episode if I may:
ReplyDelete"Oh, well you know it's funny George. Sometimes you don't know how you're really feeling about something until a person like you comes along and articulates it so perfectly."
Thank you for this wonderful article
Awesome. Considering that everyone I've personally spoken to had that same feeling of frustration, you did a really good job of getting to the root of why. I mean, it's not just a preference thing when you see people with all sorts of ideas as to their perfect ending, but overwhelmingly people felt...underwhelmed. Thanks for your thoughts!
ReplyDeletewonderful read.
ReplyDeleteThat was a damned good read. Please tell me you've sent it to the people at Bioware; it sums up most of my feelings in a far more eloquent manner than I possibly could.
ReplyDeleteLong text, read the hell out of it!
ReplyDeleteWell put together, everything brought up rings true, and gave me perspective on my own emotional turmoil.
Thank you, dear sir, for taking the time to share this with us!
Fantastic. I was hoping someone with the proper literary background would do a detailed narrative analysis. I'm just a physicist and even I had to yell for an hour about how you can't just ignore all that thematic buildup to switch gears to fatalism with some incoherent and poorly executed transhumanism mixed in at the last minute. It may have been a perfectly fine ending to a different story, but it doesn't belong here. You can't just swap the endings to Lord of the Rings and Star Wars and not expect people to want some closure on what happened to the characters they were invested in.
ReplyDeleteWhat baffles me is how anyone can even try to make the "artistic integrity" defense for this ending. I see plain as day that this was not what the original writers had in mind (I know the writing staff changed from game to game but I would say even the writers of the 3rd game didn't intend this). I see that something happened late in development and the original ending was scrapped with a replacement created at the last minute (maybe even the night before the deadline if the quality is any indication). Even with the knowledge that this was executive meddling from above, it still looks like they brought in entirely new writers to make the ending. Writers who had not seen any of the rest of the script and had only heard about the series third hand judging by the plot holes and mishandling of themes and characterization. To me this is clear as if I had seen it happen. Higher ups demand change, writing team revolts, new team is brought in to write the last 10 minutes. I can't fathom the possibility that anyone working at Bioware, famous for good writing, and working on this masterpiece from the start could create this "ending" and sincerely think anyone would be satisfied with it.And that is why my blood boils when someone says that changing the ending would violate artistic integrity. If there was any, there would be waves of resignations in protest.
Now that that's done, just want to say this was beautiful and expect to see it as required reading for any writing class 5 years in the future.
If only haha. I've been hoping to get into the text book business for a while now. I have a lot of connections and I learned just how easy it is to get into it. I have a book about choice system theory in the works. It relates to everything, strategy, engineering, corporate structure, even game design.
DeleteMy degree is also in Physics, great to see another man of science into the arts as well! I have had so many people email me and post here, I plan to start writing in this blog regularly, i'm sure I will write more that will interest you. Please check back, and thank you.
I have to be honest that I played through the final eight hours or so drunk on whiskey, I even saved my last shot for the first confrontation (and what I was assuming to be the last) on Earth. Forty-four hours in three days, and after completing two ME2 playthroughs back-to-back in giddy anticipation for what I believed to be "the game of the year", let's just say I was heavily invested in the Mass Effect universe. (sidenote* I am only going into such detail as this is the first time I have written my feelings and thoughts about this whole issue after hours spent on forums reading)
ReplyDeleteDepression comes to mind when I (try to) remember how I was feeling after I threw my Sheperd into the central beam of light, making what I believed was the necessary sacrifice for all those friends and loved ones I shared my time with in the hopes of ensuring peace for such a turbulent galaxy. A galaxy that at times has represented my own life in recent years. Peace was the powerful motivator in my choice at the end, and barring the "Indoctrination Theory" it still seems justifiable. I remember having to sit in a cold shower for an hour trying to wrap my head around the conclusion after my fateful leap, unsure as to the meaning of the journey, the meaning of life even. Also, I was trying to sober up, don't judge :P
After waking up I scoured the internet to understand what had happened to my shaken universe, albeit a less serious situation than some things I have had happen to me. Immediately I latched onto Indoctrination because I actually liked the idea of being duped by greater minds than my own, a mind**** if you will, like when Neo first figured out he could dodge bullets. Any kind of rationalization to make some kind of sense of the twisted up feelings inside of me. This is the first "article" to actually help me understand what was going on with ME and the WHY of it.
Until this controversy I had never considered video games as art, I'm still not entirely sure about it. Paintings and sculptures have never spoken to me, and that is what I have always classified art as. But maybe now that definition needs to change for me. For those people that post out there with comments on how "it is just a game", I think that for you maybe it is, perhaps you have found your inspiration elsewhere in life. I think maybe for people like myself however, inspiration comes from certain forms of media - books, movies, games... I am twenty-five years old and I have been playing video games since I was about three, more importantly I have been reading novels since the age of eight (Jurassic Park by Michael Crichton was my first). In fact I will admit that many of my morals and ethics were learned from reading fantasy novels specifically. So perhaps then the weight that is our loss, loss from such an outlet as Mass Effect has been, may just be heavier to some of us than others. The hardcore fans who care obviously care for a reason. Just a thought anyways, could be wrong. ;)
I'd like to thank you for writing such an enlightening "article" and I hope others will read it and find something useful in it like I have. Your comments on empathy and storytelling especially leap out at me. Good job.
Really wonderful read - I wish there was some hope that the folks a Bioware would take a step back and realize that we are not trying to dictate a particular ending but rather express that the ending (I really can't use the plural here) they provided failed on a fundamental level by breaking the interact between the storyteller/developer and the player.
ReplyDeleteYou also gave me more clarity about WHY I'm feeling the way I do - I've played probably hundreds of video games over the last 30 years or so but I've never felt this sense of frustration and anger. I've experienced bad endings, sad endings, puzzling endings and so on but never once a masterful game and series that ended with such a... mess.
Thanks much for your analysis.
Beautiful words there. Very Eloquent and hit the nail on the head. I really hope the people at Bioware get a chance to read this. And I hope they learned from this. I'm a huge fan of the series, and to see it end the way it did was confusing and you helped shed a lot of light on what went on. Thank you.
ReplyDeleteExcellent work here. I came to a similar conclusion, though not nearly as eloquently as you did. Strangely, I've felt the feeling that I felt at the end of ME3 before...when I read Ethan Frome. And the reasoning is similar. There's simply no release of tension by either tragedy or triumph, just unflinching bleakness.
ReplyDeleteHonestly, I think I'd have been happier if Shepard would have been vaporized by the Harbinger beam, and a cutscene of the fleet being totally demolished in space by the Reapers would have been shown. At least this would bring a sense of true closure (albeit tragic) to the piece. To be so close and fail is fine (in the meta sense) or to be so close and succeed, but NOT KNOWING is, in a word, frustrating.
Very eloquent, a long read but well worth it. :)
ReplyDeleteI think BioWare should really consider hiring you - you have an excellent grasp on narrative mechanics. Bravo.
ReplyDeleteSuperb analysis and explanation of what I believe the majority of ME gamers felt at the conclusion of the story.
ReplyDeleteFelix, that was one of the more thought provoking and eloquently written articles I have ever read.It is probably the most defining description of how we all feel about the ending. Thanks to statements such as yours, Bioware announced that it will either change or add to the ending (hopefully for the better). Whoever taught you how to write should be very proud.
ReplyDeleteIt's funny, I was about to fire off a comment saying "Yes, I have studied long on narrative and writing and literature as a whole."
DeleteBut I took a moment to think about it. As I said above, my degree is in Physics, so I could easily convince others that I have no formal training in this field. But that isn't really true. I had a teacher in highschool who, I feel the foolishness of youth would blind many students to her talent, taught me form. She was able to provide incredible direction for me to continue studying technique. I have told many that she could write perfectly, so if I can at least mimic her, my writing might be decent.
Then in college, I had a professor who was, for lack of any descriptive terms, profound in his understanding of technique. He simply could, and it was obvious. I remember how he would use all of our terrible writing to show how the way we think bleeds through to our writing. When I realized that, writing is thinking, no such thing as good writers, only good thinkers, it made sense. Our writing was collectively bad because we were collectively bad thinkers. Clearness of thought is paramount, and while he alone did not give me that attribute, he gave me knowledge that this was the problem.
I wrote above something I say a lot, "Desire implies poverty", this is something that underlies almost everything we do as humans. You can only want something you don't have. This is why we often create emotional shells to protect ourselves. We tell ourselves we are excellent to justify us not pursuing excellence. Solving any problem, be it math or writing or self improvement, is identification. Simply because, why would you want to fix something you don't think is broken?
This is why his(my professor) simple lesson can give can have such great reach. Once I realized the problem, the rest is just effort. And we can have infinite amounts of that.
So thank you, I never got to know them on as personal level as I had wished, but maybe it was for the better. They didn't need to know they were making me excellent, they simply were.
You just explained exactly how I feel. thank you very much. meant alot. Now get this to Bioware ASAP.
ReplyDeleteThank you for clarifying what I felt after seeing the ending and why I reached such a state. Hopefully Bioware will read this and take note.
ReplyDeleteReally Really good!!!
ReplyDeleteYour knowledge of storytelling and the insight you have to ME3 ending...took the words out of my heart!
I'm a full grown man, job wife kids everything...I completely agree that ME has no comparising media, true interactive experience. .
ME brought me into a world I wanted to be in, everything made sense...from the people, relations, bionics to the tech...everything was explained and motivated.
I'm not one to have 4 playthroughs of the different games, my Shepard was me...one playthrough, accepting mistakes and going on even if I felt real remorse and wanted to restart to earlier points...like saving the council or doing Miranda...
But always checking every planet and every corner along the way. Always hardcore...65 hours (damn the hammer) & Level 49 in ME1. 58 hours & level 53 in ME2. 49 hours & level 56 in ME3....around 8:2 paragorn to renegade...all dlc ( i don;t care to pay for them, I have money and if you compare the price to the total amount of entertainment you get it is cheap per hour).
I kept away from all trailers, screenshots and blogs..took holidays after Me3 arrived on the office doorstep..and wasn;t aware what was in store for me...
The end part started soo good, I never had an end fight which took me two days...thank god for Garrus and his overloard) but i did it! and jumped up in joy when those missiles went... I knew this was it, nothing could be harder so now I just sat back and wanted to feel...it was 4am, my girlfriend in bed next door...cigarette in one hand..expecting and wanting the tears like in 1&2.
You have written exactly what and why the ending was bad so I won't go into that. Indeed I felt pfysically ill, and still have a hard time focussing at work, I start reading new posts and reviews and get more and more frustrated..and I feel ill again..
What is happening currently doesn't matter too much!!
The indoctrination theory (best story here: http://forums.gametrailers.com/thread/mass-effect-s-3-ending--the-be/1281477) made me feel a bit better, it made sense!! I even felt stupid for choosing control, but I haven't gone back to do red...it’s my mistake, I'll live with it, I’m dead but I still want to see ALL the consequences.
Even if its all a mass public indoctrination...and Bioware would say, see how good we are...yes great..it would have all made sense again and I would have been in awe!!!
But then they should have kept silent and not say you are listening to the fans, the ending should have already been on the disc and a simlpe published redeem code would have unlocked it "the one more story", which started with a big smiley and sorry for fooling you, but hey...good joke right. Their latest press release has cancelled they had it all planned out..shame. my final hope for redemption destroyed..
The damage is done.
My plan was to start again, with femship and being a bitch renegade....loving the outdated graphics of ME1 and being in awe how far the xbox has come by ME3....but then....I will know i will get to the citadel in a dream and will always choose red.. yay
i'm not sure I'll ever go back...i don't know if I'll care enough if they announce a new ending...it will probably feel fabricated
The thing is, ME was so good that I never really thought about people inventing it or developers making it...it was just there!!! Off course I had moments thinking about the incredible work that was put in but most of the time I was just experiencing it. Like star wars, like lord of the rings, like matrix.. when a story is so good, it becomes possible reality.
all gone.. I'm mourning. First denial, then grief, now frustration and acceptance SHOULD follow...but this acceptance I now understand is defined by the consequences and motivation….which are vacant..
so I’ll probably keep being frustrated about ME forever.
Thank you.
ReplyDeleteI am one of those people that typically accepts ending as it is. I loved Star Wars 1-6 I accepted the Matrix with open arms and even The Island didn't rub me wrong in the end. The Harry Potter epilog ruined my favorite pairings but I even accepted that. I have never been ill from the ending of any story i have ever been told. But that changed with the end of Mass Effect 3 I didn't sleep for two days and I replayed the end at least 9 times trying to figure out what happened and then I gave up. I played the first and second installments 6 complete times through even had one Shepard I intended to lose. I played through ME3 once and I can't even bring myself to play the multi-player which I love for the first time in my multi-player experience on the Xbox 360. I almost want to cancel my SW:TOR account for fear that I will have to experience the same coldness that I feel when I look at Mass Effect series. I can't touch anything from that franchise right now, not even their beautiful, though error filled, art book.
I am waiting in desperate hope that there is more. That this is a genius method to change the video game playing field forever by letting this horrible ending sink feel the out rage and the pain, the loss of one mind and control,to truly experience what indoctrination might feel like. Then let us break free let us fight when we truly know what we fight for. If this is the goal then BioWare will change the world itself and videogame stories will be held to a new standard.
I will not demand a different ending. I will not pretend I have the right too. I will hope the BioWare is better than this. Until then I will for ever believe that Shepard failed and the cycle continued and that Shepard met Garrus at the Bar. Perhaps next time they will fall.
For now, I will hold out for a bit longer.
Thank you for validating my feelings. Our feelings.
ReplyDelete--Felixe
Great explanation of WHY we are so frustrated with ME3's non-ending.
ReplyDeleteIn addition to the utter failure of the story, the ending fails to be entertaining as a game. ME3 is alternately a first-person shooter and a conversation game, yet its ending involves *neither* of those gameplay elements.
As your bloodied and battered Shephard literally limps toward a conclusion, moving so slowly that you as a player become fed up and just wish you could get this over with, that represents the perfect visual metaphor for the game itself.
Thank you for articulating how most of us felt about the ending...I flt duped....frustrated...I'm glad I wasn't the only one.
ReplyDeleteThank you for your analysis.
ReplyDeleteSend it to Bioware. It is what they were asking for : "Constructive criticism".
Thank you for that brilliant explanation! Usually I don't dislike artsy or open endings, but ME3's irked me somehow that I couldn't quite explain... Now I understand why.
ReplyDeleteGreat article and analysis. You describe exatcly, what is wrong with the ending and how I felt when finishing the game.
ReplyDeleteHere's a question that I've been asking myself the last week or so:
ReplyDeleteLet's assume that the "Indoctrination" theorists are correct, that the entire ending after being hit by the Reaper laser near the beam was an Indoctrination hallucination, and BioWare always meant it to be that. Let's assume that they always meant to have controversy over the ending and to release a free "Final Ending" DLC at some point after the initial release of ME3.
Given this marvelous post that you wrote, would such a set of actions be brilliant or misguided? Would there be greater or lesser fulfillment of our desire to feel appropriately human? Certainly the frustration creates a tension that would be cathartic in its release, but it seems to me that the timing would be off.
I finished my first playthrough of ME3 a few days ago and felt much as you describe. Confusion, followed by frustration, followed by anger. The frustration and anger built to a peak, and is now dwindling. ME3 has now been relegated, in my head, to a mostly brilliant game sadly flawed by a terrible ending. It would take one incredible DLC to convert that to an impression of a brilliant game, period. The timing just doesn't work.
Or is that just me?
I think a very large part of this is the way in which it is handled in terms of distribution (is it free or cost money? will new ME3 be updated with the content? or will it always be downloadable?) and what they actually do with it.
DeleteFirst and foremost will be cost. If they release it as separate for free, it would be no difference to the tradition of allowing authors to alter their books after release, causing the newly printed versions to have the alterations.
Most preferably would be this new ending be as free DLC, and all new ME3 games come with it as standard (or maybe even a check box in option to allow for the old bad ending, for posterity)
But if they charge for it, whatever the ending is, it will always be tainted by the fact that it is shifting the paradigm away from telling a rich and deep ending and one in which you can charge people for their dissatisfaction.
As far as if the ending was all Indoctrination, I think it would be profoundly depressing, as it would change what could have been a deep and meaningful twist, one that the fake ending took you to a frustrated level, only to be alleviated by truth. The ending could have been an analogy for the way we aquiere knowledge, the movement from darkness to light, from ignorance to truth.
But because it came later, there might be something attached to it. I need to think more about it, but I worry that having it come as a DLC change later might cheapen it in some way. A lot of this feeling will be how they handle it. If it is a true revision (free DLC and its added to all ME3 copies), or if its a money grab. I will think more about this, and write more later after I have contemplated it enough.
I don't think that "it was all planned" is a likely scenario at this point just because of all the bad PR they've been getting - lost sales, people returning for refunds, endless bloggers and reviewers talking about what a blunder it was, metacritic/amazon user reviews in the toilet, etc. If they had planned it all, I think they would've come out with a statement fairly quickly - "Woah, we didn't expect this much poor feedback...rest assured that we have plans for the ending" (or somesuch).
DeleteRather, it seems to me that they've been sorta defensive in their responses, which would lead me to believe that they're genuinely shocked and surprised. Which (imo) doesn't do much for their credibility as producers of fiction.
Thank you for this.
ReplyDeleteThis SHOULD be sent to Bioware, and post in BSN thousands of time.
ReplyDeleteAbsolutely great. I was reading the first ideas, and thinking "hey, I know where you go... and you are totally right" and then it was really well explained.
Congrats fellow physicist^^
Thank you. Reading your article and these posts is MediGel to fill a wound left from such a vapid ending that continues to eat away like a singularity at my will to ever game again. You did well in articulating how, in so many ways, the ending such as it is, ultimately invalidates and renders irrelevant a universe that each of us have made our very own, in a labor of joy and love, over many hundreds of hours. The solace I take from all this is that in feeling no desire to ever game again, I will have more quality time to devote to my wife, daughter, and own physical fitness. I suppose I can thank Bioware for that at least ;)
ReplyDeleteThank you! That explains a lot.
ReplyDeleteCaptured exactly how we all feel. Thank you.
ReplyDeleteExactly!
ReplyDeletePlease mail this to Mr. Casey Hudson. I really hope they reconsider the ending, and offer a few alternatives that give me consequences.
And one of then must be a Happy Ending. Humans like happy endings. No shame in accepting that.
Brilliant analysis. This pretty much explains why people feel "where is my ending?" while technically there was some story at the end, which were called the ending.
ReplyDeleteThis article sums up everything I feel about the game. My partner has claimed i'm almost obssessed because I continue to check out the news surrounding the ending, but in all honesty i'm looking for closure, the same as anyone does at the end of a great relationship that ends without explaination or closure.
ReplyDeleteI have now got two work colleagues playing the game, because regardless of the ending it is still one of the best and most emotional narratives I have ever experienced and I don't think anyone should miss out on that experience. Hopefully by the time they finish the games they won't have to feel the genuine sense of confusion, shock and grief I felt at the end. (Grief sounds like a very strong word, but it's the only way I can describe it).
All I want is closure, an understanding of why mass genocide was the only result of the game (essentially hundreds of thousands of individuals from many species abandoned to starvation and death as they are abandoned on our solar system with no way to return home). Why/how my team (including people who should have been in the reaper explosion which so nearly killed me) abandoned me to fly halfway across the galaxy. How synthesis could rewrite every cell in the galaxy.
Bioware are speaking of releasing new games, but after the horrific ending of my femshep, I can't find any motivation to want to play them. Because ultimately, going through the emotional rollercoaster I have for the last 4/5 years meant nothing.
Well said. I think that everyone who hated the way the series ended should read this...and I really hope that someone on the ME writing team stumbles upon it as well.
ReplyDeleteI came here for Mass effect, but I left with way more. Truly awesome, truly inspiring.
ReplyDeleteThanks.
This is amazing. It goes beyond Mass Effect into nearly every aspect of gaming. I hope that you have sent this to Bioware in some way. It is the point of view of many who were disappointed by the ending and can explain how we are feeling. If Bioware were to alter the ending, they could use this to gauge what their audience will enjoy the most.
ReplyDeleteThank you for this, I am so happy to have read this.
Great explanation of what i actually feel atm after beating the game for the third time, its so FUCKING FRUSTRATING.
ReplyDeleteAmazing! Thank you so much, this was so refreshing to read - because you still show you love the games, but you really brought reason to the core of why it was wrong. You showed me something I hadn't thought of before, which I appreciate more than anything.
ReplyDeleteThis was a great read, and really hits the mark with how I felt when the game ended...which was utter frustration and a what the heck just happened moment. For me, it was after you went up on the elevator. When you first went up, I was thinking...maybe Shepard was being lifted up as a sacrifice to trigger the crucible, but then it went into the star child scene where you are presented with 2/3 paths to choose from. It was amazing how quickly I went from feeling something...while sitting there talking to Anderson, to feeling nothing.
ReplyDeleteAnyway, thanks for this great write up!
Excellently written! Here's hoping for some closure, or at least a changed ending!
ReplyDeleteSpot on. Thank you for writing it so clearly.
ReplyDeleteBrilliance. Great article.
ReplyDeleteThis is a beautiful article. Hopefully bioware will notice it.
ReplyDeleteI join for praise - you were able to pinpoint what was wrong about the way ME 3 ended. And you made me aware how frustrated I actually was/am about it.
ReplyDeleteSimply an amazing article.
ReplyDeleteThe endings were so out of character that I thought I'd missed something. Another way to go, another option. The best analogy I can think of is the game STALKER. If all there was at the end were the wish-granter endings, I'd have had a similar feeling as I did at the end of ME3 (minus the awesome story and companions x3 games).
ReplyDeleteBut no, the wish-granter turned out to be a trap, and the real endings were elsewhere.
I just wish that had been true about ME3, where the crucible 'choices' were a trap. Heck, you're given three options, all of which are HUGE moral choices, and as EDI says earlier in the game, moral choices made in a vacuum lack clarity.
This was an excellent article, one that I think hit the nail squarely on the head. We do not dislike the endings because of the ending itself, but because of what it failed to deliver to us: consequence and closure.
ReplyDeleteI also liked how, unlike some people, you still respect BioWare for the excellent work they have done throughout the game series. Many are so caught up in the ending that they fail to acknowledge the numerous other accomplishments the series has made, and the excellent journey it took them on.
Thank you for this article. It was quite a refreshing perspective far from the now common "nerd rage" rant. I thoroughly enjoyed it.
I find it amazing that as a community there has been such a massive outpouring of rage and frustration. Almost universally is there an outcry against the ending. I was in tears last night as I played through the ending for the first time, sitting there with Anderson, just watching the end of days. Then he just dies. Wow, talk about a hit to the gut. Then..the next ten minutes. And I was confused. What? Was that it? I didn't understand. Shepard went from being a hero of unparalleled proportions in the modern world, simply because we had so much involvement in who he/she was, because he/she was an avatar for US, what we would do in a given situation..and uh..the fitness levels, to this cut scene where we were given one of three possible crappy endings, each one crappier than the last. And the renegade option is the only one where rumour suggests you survive, but why would you choose to survive when it meant the death of so many you had worked so hard to save? No. I was up until 2am chewing over it in my head - what if I had chosen differently. Should I have chosen renegade so I could live to fight another day? But it's just not what my Shepard, /me/, would do.
ReplyDeleteThank you, now when I understand why it was so bad I feel much better.
ReplyDelete"When our actions fail to give us ANY consequences (good or bad), we have a term for that, its called frustration. It is not an emotion, but a state of being. In fact, it is the very opposite state of being that is being human. Being frustrated is the antithesis of existing."
ReplyDeleteIsn't that how the entirety of Mass Effect 3 panned out though? I personally felt like NONE of my choices from the previous (and even this) game mattered at all. Of course that all becomes even more clear in the ending when it all matters, yet the army I spent all game building up was nowhere to be seen. Nothing I did mattered, and I got the same 3 (well really 1 multicolored) ending regardless. The only parts of the game I felt like my choices mattered were the Genophage and Rannoch missions somewhat; everything else was either minor or buried as a number on that useless EMS bar. There were no consequences for our actions, ESPECIALLY at the end when it mattered most, and because of that we all get the same endings regardless of what we did.
Of course the dues ex machina kid and plot holes certainly do not help either.
I wouldn't agree with the choices of the last two games not mattering. They changed the context of every event in the game, even the side missions.
DeleteThat said, yes, that is exactly how ME3 panned out in the overall scope. All our choices turn to nil, even what our ending army is composed of becomes meaningless.
Exactly.
ReplyDeleteI couldn't say it better (or perhaps even think it better) myself, but after reading this, I am in total agreement. ME1, ME2 and the first 90% of ME3 were the best gaming experience of my life, and the end of 3 made me so frustrated.. One week later after beating the game, I still feel it...
I can only comment from my personal experience playing the game. Mine felt different and very personal. I was unable to broker a Geth and Quarian alliance. I did everything I thought was the right decision at the time but still didn't have all the prerequisites needed to broker an alliance between the two races. I had to make a hard decision and opted to side with the Quarians. In terms of me roleplaying Shepherd, losing the Geth was my biggest personal failure, and what haunted me the most in the dream sequences. I also had a very vested interest in the Joker, EDI sub plot. I wanted them to work because I wanted absolution for my failure with the Quarian and the Geth. Because of my emotional connection with this plotline the Synthesis ending made perfect sense to me. Because I couldn't broker that alliance, I (me being Shepherd) believed that synthesis was the only viable option to broker peace between organics and synthetics. This is why I loved the ending. It worked for me. Now had I not exiled Tali in ME2 and had a more defined paragon / renegade build (reasons for not being able to broker a peace) and made peace with the Geth and Quarians I might have ended up hating the narrative like everyone else. I guess I got lucky and that the plot did match up with my outlook.
ReplyDeleteI think that this is what makes ME3 a great game. It's the first time ever I've seen a community so emotionally connected with a story told in this medium. The mere fact that we're having these conversations based on emotional connection, philosophy and personal belief - in a video game - is testament to a story expertly told, whether you agree with the ending or not.
I definitely don't think anyone disagrees with you. This game is amazing, through and through. But perhaps, an analogy.
DeleteHave you ever ordered a steak at Applebee's? It's decent. It's probably over or under cooked to some degree, it wasn't seared properly or at all. And the meat was probably of a lower quality. But you know, it was a steak, and you basically wanted a hunk of beef heated up, and that was satisfying for it's price, right?
But then, have you ever had a steak at a high end restaurant? Maybe it was a prime rib, and it was seasoned with lemon pepper. When it gets to you, it's cooked to perfection. Perfect brown with some pink inside, and all the juices are locked in. Tender all the way through. But seared so perfectly, not an ounce of red, just delicious juice. And as you eat it, it's of the quality you would expect from that establishment and the chef.
But on the very last bite, it was burnt. Not just cooked longer, but burnt. Maybe a piece of gristle small enough to be mistaken as a piece of fat. Or maybe it was something else that got stuck to it and sat over an open flame. Either way, it taste like burnt wood, and it is disgusting.
Sure it was not indicative of the rest of the amazing experience, but it was the bite that leaves you with the after taste, and now the rest of your evening the only reminder of that amazing meal will be the taste of burnt meat and smoke.
The greatest triumph of the Mass Effect trilogy is that people care like this. On that I agree with you 100%. This was a series that did storytelling well, and created the illusion of a galaxy in which there was real people doing real things and you could make the story your own, perfectly. I mean, one of my favorite things is just walking around the Citadel and listening to other people's conversations. How many games do that well?
DeleteBut that's also why the ending is so hard to take, because it's bizzarely poor writing compared to the other 140 hours I put into my Shepard. Things happen that don't make sense (like EDI teleporitng from in my squad to the Normandy), a new Deus Ex Machina character appears out of nowhere at the last minute, and the closing sequence isn't satisfying at all.
I know the writers *can* do it, because Thane's death was handled so skillfully compared to Shepard's.
This would be the exact reason Dragon Age's (Origin, mind you, NOT DA2) is still one of my favorite Bioware games. Because it plays out, it's not just tacked on with a bad graft at the end.
ReplyDeleteI'm okay with bad. The Dwarves either get a despotic ruler and survive, or a good ruler and turn into mass-murderers bent on Golem production, say. There is no "happy" there, just realism.
This seems like a strawman ending, it really does! Rather than risk offending the fanbase, it's almost as if they went out to offend noone by being this vague. Unfortunately they didn't understand the dynamic and offended almost everyone I've talked to who's played ME. As to what they do, I'll be intrigued. I don't even know if they understand why it failed so ferociously.
Just pointing this out! ME3 seriously reminds me of how Neon Genesis Evangelion ends. The whole copout argument that makes one hate all earlier works in the series. RahXephon did a much better job of both explanation as well as resolution of a similar plot to NGE.
ReplyDeletemy issue with NGE was that it used too many obscure biblical referencesa, theories on existance and felt a bit rushed at the end though i still enjoy the series but i see you point
Deleteexcellent read
ReplyDeleteThank you for expressing what we all feel.....you have a real talent
ReplyDeleteGreat, insightful article. I haven't read any kind of literary analysis since I graduated, so reading this made my head hurt, but in a good way.
ReplyDeletePerfect! :) Now I can go on with other things and just check what bioware announce in April.
ReplyDelete*slow clap, with a nod of sincere approval*
ReplyDeleteBravo. Thank you for writing this up. The rage I've been feeling for the past week is due to the frustration. Now that it's been identified, I can begin my own process of "healing" or whatever.
Thank you kindly :)
Thank you. This doesn't make me feel better, but now at least I understand why I feel bad. And that does feel better than not knowing.
ReplyDeleteFrustration. That is it. I doesn't make me feel better, but now I now what's wrong with me since I finished the game. Now I understand why I can't focus at work, why I can't sleep well.
ReplyDeleteI am frustrated.
Thank you so much for this.
An excellent and intelligent writing. I feel exactly the same.
ReplyDeleteThank you!
p.s. and you should really post it to Bioware.
+1 For great justice
ReplyDeleteThe reason I enjoyed the original Deus Ex so much was the ending, even if the choices came down to A, B, or C...they were consequential. In ME-3, nothing really mattered much in the end...I just felt kind of numb.
ReplyDeleteThanks for sharing your thoughts...very well done.
Thank you so very much for this.
ReplyDeleteI just completed ME3 late last night after work. At first I thought I was confused, and made the wrong choice at the end. I replayed the mission and chose again - That one was even worse. I fell asleep during the credits and dreamt about the whole ordeal all night. When I awoke completely exhausted, I was determined to replay it for the 3rd choice - "My Ending" - The one I had been carving out for the last 5 years. Another completely hollow ending...
Then that physically ill feeling creeps into the back of my head and I have to leave for work, while this "thing" is just gnawing at me. I actually considered calling in sick, which is something I do maybe once a year but I couldn't let something like this affect me and my job. At work I couldn't focus at all, and I was kind of beating myself up for feeling so emotionally broken. I felt depressed, and something more that I couldn't define until finding this blog during my break.
Beginning ME3, I knew there were epic numbers of folks upset with the ending, but I thought it was for a different reason, and tried to shield myself from any spoilers. I feel better knowing it's not just me, but it's a shame the rest of the game is so ridiculously good - If not for that, I'd pay another $80 to wipe my mind of the entire experience.
It had nothing to do with art.... they ran out of time - it's called poor project management.
ReplyDeleteHonestly that seems to be the problem. A lot of people are giving brilliant reasons why it failed, and yet, we can all sum it up simply with saying "It's just really bad."
DeleteJust finally finished ME3 last night. Had that horrible, hollow, icky feeling all night and most of today. Thanks for writing this and helping explain where it comes from. It is sort of an amorphous "this is wrong" feeling that is hard to put in words. Particularly to anyone who has not gone through the full 100 hour experience.
ReplyDeleteThank you. When I finished ME3 I just sat in my chair and stared at the main menu for about 20 minutes trying not to throw up or hurl my controller through the screen. You summed up my feelings perfectly
ReplyDeleteWow. I finished ME3 yesterday and have been in a literal daze since. I stayed awake trying to sleep, woke up multiple times thinking of it, and got up this morning just feeling horrible. This says so well the measure of emotional impact this has had on me. I am not angry with the ending, just immensely saddened and confused. I feel broken. God, it's a medium that has messed with me on a traumatic level. Thank you so much for putting so well in writing the true nature of how this has affected so many.
ReplyDeleteThis has to be the first game ever to almost cause emotional trauma to a large number of people around the world from something not actually related to war... i am shocked and glad that i am not alone with this feeling but noone in my family truely understands what i have felt about this game and how important it is to me. They uncaringly say it's just a game get over it or harden the fuck up and lastly cry me a river, you on the other have helped me cope with this funk and depression i have had since the 10th of April and for that i truely and sincerly from the bottom of my heart... Thank you
ReplyDeleteGreat read and a very precise explanation of the emotions felt by (probably) the most of the ME fans.
ReplyDeleteI can compare the way I felt after finishing ME3 with the feeling I had few years ago, when I finally had a chance to see and hear one of my favorite bands live (not important which band). They came out, "played" for less than an hour (of which there was a 15 minute of echo after the band left the stage to take a break)... years of expectations went down the drain.
Haven't listened to their music afterwards...
Fanastic read. I love philosopical writing and this definately is titled as such. Thank you for closure and enlightening me on those emotions I had locked away for about a month now. Bioware MUST read this.
ReplyDelete